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Post by Neil Tue Apr 30, 2013 2:00 am

So, I'm thinking about these things:
* The game needs more complexity, at the moment, we're making convoluted logical conflicts less likely.
* I like things which mess with game mechanics. Ref. favourite card in Dominion is Throne Room. Introducing these seems like a good route to complexity.

How about a proposal like:

306. Throne Room:
After the conclusion of a proposal (at the time of this rule, conclusion means acceptance or rejection) the next proposer may send one email to dice@nomic.net with the below parameters before they begin their proposal:
#P [the email addresses of all the current players of the game]
#S [x]
#D 1
#R 1
#L 1
#C [as you please]
#T Rolling: [Number and name of proposer]

Where:
* any parameter enclosed in square brackets is to be completed with the appropriate content
* x is 9 for proposal 307, 7 for proposal 308 and 5 for proposals after and including proposal 309

If the roll returned by the nomic.net roller is 1, then the proposer shall be permitted a further proposal, immediately after the one they are about to start.

In the following circumstances, the proposal shall be immediately rendered a null proposal, receiving negative votes from all players, including the proposer:
* Sending the roll request after the first post of their proposal
* Sending more than one roll request
* Sending a roll request with the wrong parameters

It goes without saying that managing any infringements would be covered by judgement, so I haven't written a load of that.

What do you think? Principle? Specific suggestion?


Last edited by Neil on Wed May 01, 2013 4:13 am; edited 2 times in total

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Post by Robin_C Tue Apr 30, 2013 2:58 am

I don't understand what all the things are, and how i would determine the parameters. I like the principle, but I would need to understand how it works.
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Post by Neil Tue Apr 30, 2013 3:19 am


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Post by Robin_C Tue Apr 30, 2013 7:13 pm

Cool - i like it
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Post by michaelenstone Tue Apr 30, 2013 11:14 pm

Given more than 48 hours has passed since the last proposal was accepted a vote has automatically been called.

I like the idea but I'm not sure why x reduces on each round. It is also unclear what happens if the roll is wrong but they score a 1.

Anyway I vote against.
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Post by Neil Tue Apr 30, 2013 11:52 pm

x reduces for the first three goes in order to 'taper in' the benefit, the probability of getting a 1 is a little lower for the first proposal after mine, then a little larger, then 20% flat for everyone.

Good point, would have been fabulous if you could have made it sooner.

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Post by Neil Tue Apr 30, 2013 11:52 pm

I vote for.

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Post by Robin_C Wed May 01, 2013 12:57 am

Oh dear. Mike has voted against. So it fails anyway. Neil gets more points if I vote for. So I don't.

Sorry. I feel dirty. But not as much as I would if I gave points away.
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Post by Neil Wed May 01, 2013 4:01 am

Don't worry, I expected that.

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